R&R Games Jogo de Estratégia Hanabi

Brand:R & R Games

3.8/5

27.73

60 cartas de Hanabi, 8 fichas de relógio azuis, 4 fichas de fusíveis pretas. Leva cerca de 20-30 minutos para jogar. 2013 Spiele Des Jahres Jogo do ano. Para 2-5 jogadores.

Nenhuma unidade disponível

EAN: 789264246101

Categorias Brinquedos e Jogos, Jogos e acessórios, Jogos de cartas,

60 cartas de Hanabi, 8 fichas de relógio azuis, 4 fichas de fusíveis pretas. Leva cerca de 20-30 minutos para jogar. 2013 Spiele Des Jahres Jogo do ano. Para 2-5 jogadores.
Age Range (Description) Adult
Brand R & R Games
Country of Origin China
Customer Reviews 4.8 4.8 out of 5 stars 2,535 ratings 4.8 out of 5 stars
Department Card Games
Domestic Shipping Item can be shipped within U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer No
Item model number RR 869
Item Weight 5.4 ounces
Manufacturer R & R Games
Manufacturer recommended age 8 - 15 years
Material Cardboard
Number of Players 5
Product Dimensions 7 x 4.2 x 2 inches
Release date April 1, 2018
Theme Cards

3.8

13 Review
5 Star
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Scritto da: Alyssa B
Really fun game, for strategic thinking groups
Hanabi is super fun to play with a small group. You can change up the rules based on the group and what everyone is comfortable with, but the hours fly by once you get a group on the same page.
Scritto da: Alan H. Moore
unique and fun collaboration
one of the best collaborative games. players build fireworks together. cards face out so players depend on others to figure out good choices
Scritto da: Matt T.
Hanabi is a rewarding co-op game with a simple concept that will challenge and engage you endlessly. A serious value at $9
This is a really great game. The setup is simple, the rules are easy to learn and yet there is a lot of replay value. Even as you begin to learn the logic patterns, habits and methods that you and your friends share, there are ways to increase the challenge if you are brave enough to try learning new techniques. For example, you and your friends untangle formidable situations, grind through color after color and solve complicated circumstances that seemed impossible at first. Yes, you and your friends have become a well-oiled machine of serious logic bending awesomeness. You can handle anything that is thrown at you... so you add in the set of multi-colored expansion cards (that come standard with the basic game) and now you must retrain and re-tune your team as you are collectively challenged to re-invent your decisive awesomeness once more. Then try out some of the most popular rule-variants created by fans. Many of them are fantastic variations that will contain an appealing element that will shake up strategies for something fun and new. Many of these lead to amusing/hilarious outcomes or truly epic stories to tell your grandchildren someday. -- But Seriously, it is a fun game and can be very rewarding when played with the same players several times. (but is also fun regardless of who you play it with. ) A fun suggestion for learning the game or teaching it to new players (this apples to youngsters, grandparents, siblings, neighbors, friends and strangers too!): We add a stack of 6 to 8 coins (like dimes or pennies) and mutually award them to players that 'accidentally' reveal too much information while playing the game. We call them "Scoldy-tokens", and lovingly refer to them as such, when we politely explain the reason for awarding the scoldy-token and then remind everyone the format of sharing information and what is allowed to be shared each time an information-token is used. ( These are also good opportunities to insert tips, example scenarios and assumptions that might be related to the incident that resulted in the scoldy-token to be issued). While players will trigger the scoldy-tokens to be issued, the scoldy-tokens should not represent a punishment or be kept by any individual (even if someone keeps incurring the “awards”). These scoldy-tokens are communal and belong to all of the players. They are placed in the center of the table. (or next to the 3-strike invalid card-play tokens) - If all of the scoldy-tokens are used up, the game ends there (or when playing your first few games, maybe you just add more tokens to the supply and keep issuing them). We find that 6-8 scoldy-tokens is a nice allowance for new players to make inevitable mistakes and goof as they are learning to play with the others. This helps new players quickly learn how to use the information-token the right way and establishes a collectively undesirable consequence for continuing to ignore the most basic rule of the game. It also allows new players to occasionally be silly join in the fun when sharing information for comic value without having to feel like you should be playing a strict un-fun game. Then, as players in the group are able to manage not using up all of the scoldy-tokens during a game, we add the rule that subtracts the total number of scoldy-tokens (‘awarded' to the table), from the final score at the end. Eventually, your players will have picked up on ways to have fun, laugh, cry and become an amazingly efficient team, without scoldy-tokens ever being issued again. (at least until you play again after a long break. I always slip up in the first game or two). Anyway,
Scritto da: PSC
Great collaborative game
Love this game. It's challenging and requires good communication. Portable and easy to learn.
Scritto da: Flowers
Great game
Very fun game! Worth buying!
Scritto da: Percival
Great fun
I love Co op games and this one is super fun. It's easy to learn but difficult to master. You have great fun and the fact that you have limited community and a challenge to get better scores is really engaging. It's super replayable because the cards and even the way people play changes.
Scritto da: Joshua Ford
Fun for 2 or more!
Our friend showed us this. It makes for a great husband / wife game. Requires almost no setup. Games are quite fast. And if you want, adding more people is really easy! The premise is you can only look at other peoples cards. You hold your hand facing the group/ your partner. And go back and forth giving each other hints about the cards they have. Makes for some funny moments when you forget one of the many hints you are supposed to know about your hand. GREAT GAME!
Scritto da: Jeff Olson
My current favorite card game !!!
This is a cooperative game that is a fun challenge about working as a team to build fireworks. You are dealt cards, but cannot see your own cards. On your turn you can give a clue/information to one co-players about their card/cards, or you can discard one of your own cards or play a card -- all the while seeing everyone else's cards, just not your own cards. If your group plays incorrectly too many times the bomb goes off -- game over. Information that is given is either a color or a number/denomination, but not both. It is best played with 3 or 4 players, though 5 is also possible. 2 players is possible, but not recommended. And it takes playing about 2 or more times to really get the hang of it. It also helps to play the first time with someone who has already played. It's addictive, fun, very challenging and unusual !!!!!
Scritto da: Grim_Tidings
Working together we all win
Initially when I saw the product I was... A bit put out. The size of the box is compact, upon opening it appeared as less than I expected and to top it off, at the 1st glance, the finishing/ quality just looked bad. However upon playing the game, seeing how pacy it can be and fun, you discover that the cards are drab (on one side) for a reason. This game will test your ability to communicate effectively, especially when you are working with youngsters who are keen but don't communicate as effectively as they could (the same can be said about some adults too). This is a decent entry level game that has cooperation play at the forefront. Lots of replay value. By the way, there's several versions of this game a carry tin, a jumbo size and a deluxe. All will do the same job as far as game play goes but have different a different feeling. The tin is meant to be more compact (pocket-size) though this version is small too. But as it's a tin it might stay together when travelling so no parts will be lost, though an elastic band would do the trick. The deluxe version uses mahjong style tiles instead of cards, very stylish but significantly more expensive. This version is meant to be a bit easier to play because of the tiles, I can't confirm this but it will still be the same game regardless. There's also a jumbo card version which again works the same way only the cards are much bigger, there's usually card holders included with this version. I think this is a nice little product and is good for families, people who want to co-op play and open the doors to new game experiences.
Scritto da: Family Bryant
Excellent game to play with friends and family! :)
Excellent game which we have played a number of times with various people - those new to board games, those new to this game and people who are more old hands; all have enjoyed it and all would play again. We've yet to perfect it though we've gotten close a few times (not that we've tried the included "hard mode" very with extra cards!) Excellent game to play with friends, family and even children who know (or will quickly learn to be) quiet! :) P.S. The one small niggle is that you should make sure you have good lighting over the centre of your play area - telling the difference between the blue and green cards and the white and yellow cards can be difficult even in quite well lit areas, especially if other players are in shadow (there are art differences that can be used to tell them apart but the colours are by far the most obvious thing and part of the game so beginners struggle with noticing the small art differences).
Scritto da: Amazon Customer
It's a nice change from competitive games but
This game has become a regular at our games nights. It's a nice change from competitive games but, unlike some other collaborative games, the set-up means you are on your own during your turn, forcing you to think hard about your move. The rules are simple enough to grasp quickly even for those who don't play games often. There is plenty of challenge for those who aim for a perfect victory, while the gradual score makes it rewarding to play even if your team isn't doing so well - you can always aim to get a higher score next time. Finally, the portability is a big plus.
Scritto da: Up_and_over
A uniquely replayable game!
A unique little game! I admit that I was skeptical of this game when my wife wanted to try it (I mean, fireworks show? Really, how fun could that be?), but after trying it, I have to concede that it is both challenging and engaging. The 'everyone-sees-your-cards-but-you' mechanic is different and adds a level of mental strategy to the game that many games don't have. It can almost be a social deduction game as well, trying to figure out the why of what people are telling you about your cards: "Did you tell me that because I should play it? Or because I can get rid of it?" The only negative that I have observed is that it is easy to 'cheat', or at least make the game quite a bit easier by how much you give away with clues: "That ONE is a blue..." Depending on the group, I'd just be sure to set parameters for how hard/easy you want to make it and make sure everyone sticks with it! Recommend!
Scritto da: Amazon Customer
Brilliant little game
Brilliant card game. Easy to learn, tough to master. Always fun with the right crowd. Once you get the hang of it, it goes quickly. Can carry around easily, so that's a huge plus.

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