Funko Jurassic World: O Legado da Ilha Nublar

Brand:Funko

3.1/5

199.41

Pacote com 5 meias invisíveis forro Com listras e logotipo na ponta

DETALHES DO JOGO: Ideal para 2 a 4 jogadores com uma jogabilidade repleta de ação de 90 a 150 minutos por aventura. Diversão para toda a família a partir de 10 anos. COMPONENTES DE ALTA QUALIDADE: tabuleiro de jogo, tabuleiro de pesquisa, 12 figuras de dinossauro, garra de raptor, 5 dados de ataque, dado de zona, 4 bases de movimento, 8 tapetes, 225 fichas, 182 adesivos, 124 cartas de jogo, 52 cartas de regras, anel de cartas de regras, 12 Guias de aventura, instruções. AVENTURA EMOCIONANTE: Jogue 12 aventuras emocionantes nas quais você personalizará um tabuleiro de jogo totalmente exclusivo e criará novos dinossauros que você não pode desfazer. As escolhas fatídicas de sua equipe terão um impacto duradouro, criando sua própria história na Isla Nublar. Sua experiência culminará em um jogo infinitamente rejogável de sua própria criação. ENCONTROS SURPREENDENTES: Juntos, vocês transformarão Isla Nublar em um paraíso surpreendente, onde visitantes maravilhados encontram criaturas nunca antes vistas por olhos humanos. Decida onde construir parques, recintos para dinossauros e atrações para visitantes. E mantenha os funcionários e visitantes protegidos do poderoso Tyrannosaurus Rex, do colossal Brachiosaurus, do inteligente Velociraptor e de outras ameaças. O LEGADO AGUARDA: Bem-vindo à Isla Nublar, onde você e outros cientistas, sonhadores e planejadores construirão uma atração como nenhuma outra. Assuma o papel dos visionários John Hammond e Simon Masrani, dos cientistas visitantes Dr. Alan Grant, Dra. Ellie Sattler e Dr. Ian Malcolm, da perspicaz equipe do parque Claire Dearing e Dr. parte no legado da ilha.
Country of Origin China
Customer Reviews 4.1 4.1 out of 5 stars 9 ratings 4.1 out of 5 stars
Item model number 56323
Item Weight 6.95 pounds
Language English
Manufacturer Funko Games
Manufacturer recommended age 6 years and up
Product Dimensions 2 x 1 x 2 inches
Release date October 28, 2022

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Scritto da: Amazon Customer
Need more stars, and a expansion.
Have played this game for months with my 13yo we just recently wrapped it up with the finale and we both feel like they need to make a expansion for it will be hard to find something to replace it on game night.
Scritto da: Poiuytrew.q
The first five: Junk or Jive?
These are my super biased initial impressions of my first five plays of Legacy of Isla Nublar and then some. In short, I loved the experience, my husband did not like it at first and was ready to quit by game 2, but he stayed in because I made him and it became more enjoyable and tolerable for us. My 15-year-old cousin joined in toward the end and he thought it was good, but prefers other board games. All three of us enjoyed Pandemic Legacy more. But besides some issues, the experience was a lot of fun for me. I would add that we play a lot of board games. The rules can be overwhelming and it takes preparation - I read the rules beforehand and it would take about 30 minutes to set up and closer to an hour to tear down and prep for the next game. Most people probably prep their games before playing so their time estimates might be reversed. There aren't a lot of videos for help and frankly they take up more time than you think. The rulebook is clear, easy to understand, but there are some rules that are not explicitly stated because of the nature of the game. But 90% of what you need is there. What is Jurassic World: The Legacy of Isla Nublar? This is a legacy game comprised of a prologue, 10 adventures, and a finale. A legacy game is a game comprised of multiple sessions, in which each session modifies the game state in some way, i.e. modified the game board, rules, components, etc. This is a game based off the Jurassic Park intellectual property for the movies 1-5. The game was developed before the release of the last movie, Jurassic World: Dominion. Players play as characters from the movie franchise. Retail Vs. Kickstarter Vs. My Modified Retail copy I was able to purchase a dent-and-ding retail copy of the game for less than $80. Both the retail and Kickstarter versions of the game start with 4 dinosaurs: velociraptors, brachiosaurs, triceratops, and t-rex, though the Kickstarter version comes with "additional" amber versions. While considering the Kickstarter I expected that the amber minis would hinder rather than promote gameplay. After playing the campaign, I think the amber dinosaurs would have been O.K. to use during the gameplay since players become familiar with those starting dinosaurs, but the green and red color help to quickly differentiate which dinosaurs to activate first and decreases confusion and game time. The amber miniatures were added because backers wanted more from the project which originally did not have any stretch goals or Kickstarter exclusives. Other exclusives included upgraded tokens. Initially while considering the Kickstarter I did not think it was worthwhile having upgraded plastic components for a legacy game which is usually designed to be played only once and afterwards thrown away/recycled. This game does have a Replayable Adventure, so it might be worth having but that's assuming you would actually want to play this game again and again when there are many other games out in the world you can enjoy instead. The retail version has cardboard tokens. They are thin compared to other board games but adequate. I used Mod Podge Dimensional Magic to upgrade my amber research tokens. I found that we handled the action tokens a lot so I also upgraded those tokens. The Dimensional Magic was applied to both sides which made the tokens easier to flip. I used coin capsules for the damage tokens to make picking up the tokens easier and to add to the tactile experience. Finally included in the Kickstarter was a box sleeve which is superfluous as well as an additional character: Blue. Of the Kickstarter exclusives, this would be the one I would be most interested in. I don't know how it was implemented so I can't comment on it. My modified copy also included stands for all the dino cards and the followers. This helped minimize required table space and improve visibility of the dinosaur cards. It also helped when we had a lot of characters/dinos/followers/tokens in one zone, though it was hard to tell the followers apart because the backings are similar. If the tokens were double sided that would have improved gameplay a lot for me. Despite this, I would recommend plastic stands for the followers, dinosaur cards, and other tokens. In addition, I used a draw bag for the consequence tokens to minimize set up time. Also because the board was so long it was physically difficult to get to the top part of the board the way our table is set up. I expect that the upgrades I did to my game improved the gameplay and minimized frustration, both of which are factors that affect our overall enjoyment and score of the game. Player and Character Count I had watched or read reviews and decided based on other people's experiences that I would only play this game with one other person. The issue is that there is a total of 9 actions for 2-4 characters, so in a 4 player game, each player would have 2-3 actions per round. What do I think of the Gameplay? The gameplay can be simplified to a) moving around b) herding dinosaurs c) doing mini games. I personally enjoyed moving around and herding dinosaurs. None of us liked the mini games. Unfortunately there are mini games in all the adventures. In our 2-player games, I managed the tokens and round cards while my husband managed the mini games. The game board takes up so much space it was physically hard to see all the rooms from where I sat. I did feel bad for my husband so I took on the later mini games since it would just be unfair for him to do all the work. The mini games are not difficult but they are tedious to work out solutions. I would recommend getting a piece of paper and a pen and work out the genetics tasks before starting the game. The genetics mini game in my opinion is not thematic - I do not think it gives a feel of gene manipulation from a biology perspective. They are essentially busy work that eats up actions so the game is "action economy" - figuring out how to minimize actions spent. At least for us, the mini games were not fun or thematic. Other legacy games have mini games which are more thematic and not as tedious. Having those experiences dampened our enjoyment of this game. If the mini games were modified or removed from the game then we would have rated the game so much higher. It's sad because I felt as if the mini games were more detrimental rather than something to enhance the game. The components for the game were helpful - we did not use reminder tokens to mark which dinos had been activated though by game 9 and 10 it got more difficult. The herd tokens were functional. The stickers worked well - I don't know why some are clear and others are opaque. The dice work well and are easy to read. The graphic design is well done and is clear and easy to understand. A lot of work was done to minimize frustration and improve the flow of the game. What do I think of the rulebooks and production? I thought the rule cards were cool at first. Then, I decided I don't like them. The rule cards are not comprehensive and it's hard for me to remember the headers of topics to look up. We never separated out the cards since that would increase the chances of them getting lost and takes up time. I wish that the rulebook was comprehensive; some rules were in the cards that weren't in the general rulebook. We ended up checking both the rule cards and rulebook anyway which added time to the gameplay. The rule cards are a nice idea and it would be interesting to see it implemented in other board games. The Adventure guides and rulebooks were very good. I was able to learn from the rulebook and play the game. For a legacy game, this is especially important because players will have limited access to instruction videos on how to play. I hardly ever watch How to Play Videos and my ratings of games are influenced by how easy it is to learn from the rulebook without any additional help. I did use the forums to ask some questions and other users have been very helpful. Each adventur
Scritto da: Grant
Confusing Rules, Conflicting Rules, More Rules, and More Confusing Rules
Imagine if someone asked you to read War & Peace, and then play a game based upon small details you read in the first chapter. Well, all the chapters, simultaneously. With "legacy" games, you have to expect a significant time investment up front, but this one is over the top. It's really the number of exceptions to rules that kill it. The number of times you'll read "except if" and "unless..." throughout the primary rule book, the adventure rule book, and the additional rules cards is simply staggering, and I truly don't know how a person of moderate intelligence could remember them all as they play. Only buy this game if you think reading rules and referencing rules continually is the best part of a gaming experience. As for the actual game, I have no idea yet. I've spent over two hours reading rules and setting it up, and here we are.
Scritto da: Devon
Great Premise, Lacking Execution.
We had fun playing through this game, first of all and despite my overall feelings about it, which reflects its very average rating. There’s a lot we didn’t enjoy about this game as well though, and I’ll detail both. Please keep in mind there are some very minor spoilers for later stages of the game below. The good: The premise is awesome and allows you to play through multiple (semi) unique scenarios as well as most of the major beats from the six films, which is pretty cool if you’re a fan. The dinosaur miniatures were clearly crafted with detail and care and it shows. The rules were completely average, mostly work, were decently thought out and, with a few exceptions I’ll detail below, play well. The diversity of the characters was refreshing to see. Lots of characters that did lots of cool things were included and it was nice to see women and people of color included in the cast of characters able to be chosen. The bad: If you’ve seen the movies, there will be no surprises here. The scenarios play out, with few and minor exceptions, beat for beat what happens in the film franchise. There are some mechanics around keeping the park powered, genetics work, cargo management, and communications that feel unique at first but in the late stages of the game just seem like mindless busywork to make the game feel bigger than it actually is. It’s one of the more frustrating parts of the game and should have been areas targeted for change or evolution as the players progressed through the game instead of just staying the same tasks over and over again each scenario. Scale is an issue with the mechanics in this game and if you’re playing with more than two or three people the gameplay will suffer. The same can be said for building permanent infrastructure on the game board, as the difficulty level drops to almost nonexistent later in the game if you’re smart with allocating resources early on. The price point for this game is just ludicrous. An equivalently large legacy game like Pandemic Legacy is at least $30 USD cheaper (if you’re paying full price) and has better mechanics, longer play times, and overall way more bang for your buck. The local game store I purchased this from had a sale going and I was able to purchase it for 25% below MSRP, which was the deciding factor for me because paying $120 USD for a legacy game is absolutely out of the question in my mind. The owner of the game store I purchased it from also mentioned I was the only person who bought one of them in the several weeks he’d had it on the shelves and remarked the price point was most likely the reason why. This is a gripe specific to the Kickstarter version of the game, which I was able to get through the game store I bought this from, but the only upgrades to the game were permanent pieces which makes no sense with a legacy game where all the pieces ostensibly just get recycled or thrown away at the end. Whoever thought of that needs to reconsider their career as a game designer because the waste on the part of the manufacturer with this game is staggering. Overall I would not recommend this game in its current form, I’m sad to say. It’s a cool package wrapped around a mediocre premise and mechanics that just don’t make it worth the price. If this game came in around $60-$70 USD it would completely change a lot of my problems with the quality and gameplay, but the $120 USD price was likely a factor of having to pay for licensing the franchise and couldn’t be lower. It’s just a shame the engine was not as pretty as the chassis.

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